Glossary
1.
Alternative Earth Milkae Wae 169:
AE MW 169 This is the scientific designation of this experimental earth, which is a parallel earth. In this reality, Britain retained the colonies and there was no US revolution. The eastern seaboard of the Western Continent is known as New Britain, which is owned by the British crown. New Britain covers only the eastern seaboard that the United States covers on Earth-Prime. (See Map)
2.
Coroni:
The Atlantean equal to the British pence.
3.
Coteria:
A demon structured hierarchy. Overlords art at the top of the hierarchy, while minions are of varying ranks.
4.
Coteria Colloquium:
This is a gathering of all Overlords in all bloodlines. This meeting settles disputes and dispenses justice. They discuss alliances, re-negotiate treaties, and redraw boundary lines.
5.
Demons:
This is a catchall species designation when referencing the hell realm on MW 169. There are thousands of demon species. The ones mentioned in this book are Acarian, possessive, and Fyre. Within these bloodlines are many subspecies.
6.
Earth Prime:
Our earth, our reality.
7.
Enli:
Short for energy lights. These are particle beams that can be programmed to go in any direction. In order to cross any of the bridges into New York City, New Britain or Atlas, Atlantis. A resident has to have a resident card to pass through the lights without killing themselves. They are vertical on all the bridges so that no one can climb over the barriers.
8.
Fabric of Reality:
A metaphysical curtain divides 500 similar star systems so that they do not collide or interfere with each other’s existence. It’s become clear, though, that the same dynamic personalities and events seep through this curtain and influence other Alternate Earths.
9.
Frigidarium:
An appliance that keeps food cold or frozen.
10.
Intranet:
This is a communication system shared between the civilized countries on MW169.
11.
Hellfyre:
The Fyre that once it touches anything outside the Lake of Fyre in the Hell Realm, wipes the person, place, or thing from all memories, written, spoken or remembered.
12.
Holoboards:
This device has a solar panel at its base with pre-programmed software that translates into beams of light. The beams are a 3D hologram. Advertisers use them to advertise across the city whatever their sponsor tells them to.
13.
Koms:
This is short for kompads or Komlinks. They are equal to tablets on Earth-Prime. They vary in size depending on the intended use of the koms. The smaller ones are Komlinks and are a remote device that is used to communicate with the all advanced societies of MW 169. Each citizen must carry one on their person at all times. Public and government communications are broadcasted simultaneously to all citizens. The Kompads can be used to call people, save information, both coded and non-coded.
14.
Liria:
is plural of Liri, which is the form of universal money within the civilized and technologically advanced countries of Alternate Earth MW169.
15.
Ma’ter: This is a diminutive of mother in the Atlantean tongue.
16.
Metaphysical Realm: The metaphysical world hides beings that don’t wish to be seen by the normal human. The metaphysical world is a plane that only a few can use to disguise their presence. (See Planes of Existence).
17.
Moren: Equivalent to a month on some planets such as Slahtrednean.
18.
Mystics: This term describes the magical standing of humans who are descended from Queen Boudica of the Iceni Tribe when Boudica called on Mother Earth for assistance to wipe out the Roman Army. Mother Earth weighed Boudica’s heart and found it light as a feather. Mother Earth granted Boudica magick to defeat the Army invading her land. She also gave Boudica’s descendants an inherited magick and they were known as the Mystics.
19.
Mystic/Sorcerer War: This war began in the early 8200s AC. Prince Omar of Atlantis had tried to annihilate all the Mystics. The competition for more magickal power was the basis for the Mystic/Sorcerer War, but only just, the secondary, and more important reason for this war was to eliminate the Mystics so that the sorcerers/sorceresses could become the dominant power, but this thinking was flawed because Mother Earth was the one who gifted Boudica with her powers and allowed it to be inherited by her descendants. The bleed off of magick from the change in earth magick is what makes sorcery to begin with. Thus, without the Mystics, sorcery would cease to exist.
20.
Olden: A description given to truly old beings. To qualify for this title, the being must be over five millennia old.
21.
Planes of Existence:
- Earthen Plane: This plane is the physical plane where all beings physically exist on earth. Also known as the first plane.
-
Metaphysical Plane: This plane is the transit plane where beings can open a porta land walk between planes if they so choose. This plane is chaotic, and a being can become lost if they aren’t experienced at moving around on this plane. Also known as the second plane.
-
Astral Plane: This is the plane where the stars exist. Mystics who are scientists love coming to this plane to study the constellations. Also known as the third plane.
-
Gehenna Plane: This is the hell plane. This is where the demons were banished by the Creator of Worlds. A port from the earthen plane can be made directly to this plane either to transit through or to open a summoning portal to call a demon to the earthen realm. It’s the latter that allows demons to escape the Gehennian Plane. Also known as the fourth plane.
-
Chimerian Plane: This is the dream plane, where all day- and nightmares exist. No one, but a dreamwalker can manipulate this plane. This is the realm of Morpheus, God of Dream. Also known as the fifth plane.
-
Fata Morgannian Plane This plane belongs to Karma who watches the earthen plane for beings doing good and bad actions and awards them accordingly. Karma has two sisters, who assist karma in rewards and retribution. Also known as the sixth plane.
-
Arcadian Plane: This is home to many types of heavens depending on the belief systems of the planet. Also known as the seventh plane.
22.
Plas-Tek: A machine that compresses plastic objects and melts it. The melted plastic is removed and recycled. All plastic is recycled in this box. It melts down the plastic and the liquid plastic is stored in a container until full. It’s then shipped to the recycling plant for reuse. This is by Atlantean law.
23.
Portal: This is a device that folds the fabric of reality so that it bends time and space so that a door can open, and one can walk through it. Used mostly by Mystics and some sorcerers.
24.
Rites of Schlemiel: In this ceremony, a powerful demon Lord volunteers two of his souls to undergo the Schlemiel, which translates into English roughly as without will, controlled by another. The souls are made into a type of puppet and whoever controls their skins controls their will.
25.
Schema: Is one of the ten cities of Atlantis.
26.
Sorcerers/Sorceresses:
This grouping of humans is also of the light and dark magicks. They are different from the Mystics as their magick isn’t inherited, but the magick chooses the sorcerer or sorceress. They are not as advanced as Mystics. Even though they can work magick, they need touchstones in order to make their magick work. They do not have the ability to memorize spells permanently. They usually have two grimoires. One to hold all of their spells while the other is used to temporarily copy their spells from their main grimoire. This way they don’t lose their spell. After they copy the spells that they need into their temporary grimoire they shut their main grimoire and lock it. That way no spells can escape while they chant the spell from the temporary grimoire.
There are different levels of sorcerers and sorceresses. The lower the power the lower on the magickal social rung they are. In some families, magick will pass over some siblings while in some cases, the magick skips a generation.
27.
Skin Snatchers:
If a Mystic loses control over the Rites of Schlemiel, the beings that volunteered for the Rite become mindless. They don’t remember who they are, and they will kill to obtain skins. They must get new ones every 6-10 days, otherwise, the skins rot.
28.
Skinwalkers:
Are beings who went through the Rite of Schlemiel and their Mystic doesn’t lose control of their skins. They are called skinwalkers because they walk in another’s skin. The skins gifted to them are skins from incoming inhabitants of Nakara. The skinwalkers' real skin is kept by the Mystic until the Rite is complete. Then returned when the power over them is returned to the demon who owns them.​
29.
Strigoi:
​
A class of vampires that can enslave Mystics.
30.
Taggun:
A taggun is the equivalent of earth prime’s stun gun.
31.
Trace Transference:
The ability to dissolve molecules of animate and inanimate objects and move them yards or thousands of miles away and then reassemble them so that they are in perfect working condition.
32.
Va’ter:
The Atlantean diminutive term for father.
33.
Werewolf Colloquium:
This is an annual gathering of the werewolves. This is important to werewolf society to make alliances, lifemate matches, and social interaction for all werewolves. This meeting also allows settlement of disputes and justice to be meted out.
